@class NSColor; @interface NSShadow : NSObject { unsigned long long _shadowFlags; NSColor *_shadowColor; } @property (class, readonly) BOOL supportsSecureCoding; @property (nonatomic) struct CGSize { double width; double height; } shadowOffset; @property (nonatomic) double shadowBlurRadius; @property (retain, nonatomic) id shadowColor; + (void)initialize; + (id)defaultShadowColor; + (id)shadow; - (id)init; - (unsigned long long)hash; - (void)dealloc; - (void)encodeWithCoder:(id)a0; - (id)description; - (id)initWithShadow:(id)a0; - (void)applyToGraphicsContext:(id)a0; - (BOOL)isEqual:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end