System/Library/Extensions/AppleMetalGLRenderer.bundle
GLRRenderPipelineStateES.h
Download GLRRenderPipelineStateES.h
@protocol MTLRenderPipelineStateSPI;
@interface GLRRenderPipelineStateES : NSObject {
struct { id<MTLRenderPipelineStateSPI> renderPipelineState; struct { unsigned char fragmentUsesDiscard : 1; unsigned char fragmentWritesSampleMask : 1; unsigned char fragmentWritesDepth : 1; unsigned char vertexRegisterSpill : 1; unsigned char fragmentRegisterSpill : 1; unsigned char fragmentReadsFramebufferValues : 1; unsigned char fragmentPunchThrough : 1; unsigned char vertexWritesPointSize : 1; unsigned char private2 : 1; unsigned char vertexThreadInvariantRegisterSpill : 1; unsigned char fragmentThreadInvariantRegisterSpill : 1; unsigned long reserved : 53; } usageFlags; } _internal;
}
- (void)dealloc;
- (id)initWithPipelineState:(id)a0 reflection:(id)a1;
@end