System/Library/Frameworks/ModelIO.framework
ModelIO.framework
- MDLAnimatedMatrix4x4.h
- MDLAnimatedQuaternion.h
- MDLAnimatedQuaternionArray.h
- MDLAnimatedScalar.h
- MDLAnimatedScalarArray.h
- MDLAnimatedValue.h
- MDLAnimatedVector2.h
- MDLAnimatedVector3.h
- MDLAnimatedVector3Array.h
- MDLAnimatedVector4.h
- MDLAnimationBindComponent.h
- MDLArchiveAssetResolver.h
- MDLAreaLight.h
- MDLAsset.h
- MDLAssetLoader.h
- MDLBufferView.h
- MDLBufferViewAllocator.h
- MDLBundleAssetResolver.h
- MDLCamera.h
- MDLCheckerboardTexture.h
- MDLColorSwatchTexture.h
- MDLInteractiveCameraController.h
- MDLLight.h
- MDLLightProbe.h
- MDLMaterial.h
- MDLMaterialProperty.h
- MDLMaterialPropertyConnection.h
- MDLMaterialPropertyGraph.h
- MDLMaterialPropertyNode.h
- MDLMatrix4x4Array.h
- MDLMemoryMappedData.h
- MDLMesh.h
- MDLMeshBufferAllocatorDefault.h
- MDLMeshBufferData.h
- MDLMeshBufferDataAllocator.h
- MDLMeshBufferMap.h
- MDLMeshBufferView.h
- MDLMeshBufferViewAllocator.h
- MDLMeshBufferZoneDefault.h
- MDLMeshProxy.h
- MDLMorphDeformer.h
- MDLNoiseTexture.h
- MDLNormalMapTexture.h
- MDLObject.h
- MDLObjectContainer.h
- MDLPackedJointAnimation.h
- MDLPathAssetResolver.h
- MDLPhotometricLight.h
- MDLPhysicallyPlausibleLight.h
- MDLPhysicallyPlausibleScatteringFunction.h
- _MDLProbeCluster.h
- MDLRelativeAssetResolver.h
- MDLScatteringFunction.h
- MDLScene.h
- MDLSkeleton.h
- MDLSkinDeformer.h
- MDLSkyCubeTexture.h
- MDLStereoscopicCamera.h
- MDLSubmesh.h
- MDLSubmeshProxy.h
- MDLSubmeshTopology.h
- MDLTexture.h
- MDLTextureFilter.h
- MDLTextureSampler.h
- MDLTransform.h
- MDLTransformMatrixOp.h
- MDLTransformOrientOp.h
- MDLTransformRotateOp.h
- MDLTransformRotateXOp.h
- MDLTransformRotateYOp.h
- MDLTransformRotateZOp.h
- MDLTransformScaleOp.h
- MDLTransformStack.h
- MDLTransformTranslateOp.h
- MDLURLTexture.h
- MDLVertexAttribute.h
- MDLVertexAttributeData.h
- MDLVertexBufferLayout.h
- MDLVertexDescriptor.h
- MDLVolumeGrid.h
- MDLVoxelArray.h