System/Library/Frameworks/GLKit.framework
GLKShadingHash.h
@class NSMutableDictionary, NSObject;
@protocol OS_dispatch_queue;
@interface GLKShadingHash : NSObject {
NSObject<OS_dispatch_queue> *_vshQueue;
NSObject<OS_dispatch_queue> *_fshQueue;
NSMutableDictionary *_compiledVshs;
NSMutableDictionary *_compiledFshs;
}
- (id)init;
- (void)dealloc;
- (void)purgeAllShaders;
- (id)compiledFshForKey:(id)a0;
- (id)compiledVshForKey:(id)a0;
- (void)setCompiledFsh:(id)a0 forKey:(id)a1;
- (void)setCompiledVsh:(id)a0 forKey:(id)a1;
@end