System/Library/Frameworks/GameController.framework
GCApplicationStateMonitor.h
Download GCApplicationStateMonitor.h
@class NSString, BKSApplicationStateMonitor, NSMapTable, NSMutableDictionary, NSObject;
@protocol OS_dispatch_queue;
@interface GCApplicationStateMonitor : NSObject <GCFrontmostApplicationObserverDelegate> {
BKSApplicationStateMonitor *_bksStateMonitor;
NSObject<OS_dispatch_queue> *_queue;
NSMapTable *_pidToObservers;
NSMapTable *_observerToPIDs;
NSMutableDictionary *_pidToBundleIdentifier;
NSMutableDictionary *_pidToCanReceiveEvents;
}
@property (nonatomic) int frontmostApplication;
@property (retain, nonatomic) NSString *frontmostApplicationIdentifier;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
+ (id)sharedInstance;
- (void)updateInterestedBundleIDs;
- (id)init;
- (void)dealloc;
- (void)removeObserver:(id)a0;
- (void)addObserver:(id)a0 forProcessIdentifier:(int)a1;
- (void)setApplicationCanReceiveEvents:(BOOL)a0 forPID:(int)a1;
- (void)removeApplicationFromCanReceiveEventsMonitoring:(int)a0;
- (void).cxx_destruct;
- (BOOL)applicationCanReceiveEvents:(int)a0;
- (void)removeObserver:(id)a0 forProcessIdentifier:(int)a1;
- (void)initializeStateMonitor;
- (void)onFrontmostApplicationChanged:(int)a0;
- (void)initializeForegroundMonitor;
@end