System/Library/Frameworks/GameController.framework
GCDeviceLight.h
@class GCColor;
@interface GCDeviceLight : NSObject <NSSecureCoding>
@property (class, readonly) BOOL supportsSecureCoding;
@property (copy, nonatomic) GCColor *color;
- (void)encodeWithCoder:(id)a0;
- (id)description;
- (void).cxx_destruct;
- (id)initWithColor:(id)a0;
- (id)initWithCoder:(id)a0;
@end