System/Library/Frameworks/GameController.framework
GCMouseInputState.h
@class GCCursorElement, NSArray;
@protocol GCDirectionPadElement, GCButtonElement;
@interface GCMouseInputState : _GCDevicePhysicalInputFacade
@property (readonly, nonatomic) GCCursorElement *cursor;
@property (readonly, nonatomic) id<GCDirectionPadElement> scrollWheel;
@property (readonly, nonatomic) id<GCButtonElement> primaryButton;
@property (readonly, nonatomic) id<GCButtonElement> secondaryButton;
@property (readonly, nonatomic) id<GCButtonElement> thirdButton;
@property (readonly, nonatomic) NSArray *auxiliaryButtons;
- (void).cxx_destruct;
- (id)scroll;
@end