System/Library/Frameworks/GameController.framework
GCObjectPool.h
@class NSMutableArray;
@interface GCObjectPool : NSObject {
NSMutableArray *objects;
struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } lock;
}
- (id)init;
- (void).cxx_destruct;
- (BOOL)addObjectWith:(id /* block */)a0;
- (id)takeObjectOrCreateWith:(id /* block */)a0;
@end