System/Library/Frameworks/GameController.framework
_GCDevicePhysicalInput.h
Download _GCDevicePhysicalInput.h
@class _GCDevicePhysicalInputTransaction, NSMutableArray;
@interface _GCDevicePhysicalInput : _GCDevicePhysicalInputBase {
id /* block */ _elementValueDidChangeHandler;
id /* block */ _inputStateAvailableHandler;
NSMutableArray *_allTransactions;
_GCDevicePhysicalInputTransaction *_currentTransaction;
_GCDevicePhysicalInputTransaction *_pendingTransaction;
NSMutableArray *_bufferedTransactions;
unsigned long long _bufferedTransactionsQueueDepth;
_Atomic BOOL _isHandlingEvent;
}
- (void)dealloc;
- (void)setDevice:(id)a0;
- (void)setDataSource:(id)a0;
- (BOOL)isSnapshot;
- (id)physicalInput;
- (id)initWithFacade:(id)a0 elements:(id)a1;
- (id)initWithFacade:(id)a0 elements:(id)a1 attributes:(id)a2;
- (double)lastEventTimestamp;
- (id)popTransaction;
- (void)updateViewStateIfNeeded;
@end