System/Library/Frameworks/GameController.framework
_GCDevicePhysicalInputButtonInput.h
Download _GCDevicePhysicalInputButtonInput.h
@class NSSet, NSString;
@interface _GCDevicePhysicalInputButtonInput : _GCDevicePhysicalInputView <GCLinearInput, GCPressedStateInput> {
unsigned long long _sourcesSlot;
unsigned long long _isAnalogSlot;
unsigned long long _pressedThresholdSlot;
unsigned long long _valueChangedHandlerSlot;
unsigned long long _pressedChangedHandlerSlot;
unsigned long long _valueSlot;
unsigned long long _valueTimestampSlot;
unsigned long long _pressedTimestampSlot;
}
@property (copy) id /* block */ valueDidChangeHandler;
@property (readonly) float value;
@property (readonly, getter=isAnalog) BOOL analog;
@property (readonly) BOOL canWrap;
@property (readonly) double lastValueTimestamp;
@property (readonly) double lastValueLatency;
@property (readonly, copy) NSSet *sources;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property (copy) id /* block */ pressedDidChangeHandler;
@property (readonly, getter=isPressed) BOOL pressed;
@property (readonly) double lastPressedStateTimestamp;
@property (readonly) double lastPressedStateLatency;
+ (unsigned short)updateContextSize;
- (id)init;
- (id)initWithParameters:(id)a0;
- (id /* block */)_pressedDidChangeHandler;
- (BOOL)_setPressedDidChangeHandler:(id /* block */)a0;
- (id)initWithTemplate:(id)a0 context:(id)a1;
- (void)postCommit:(const void *)a0 sender:(id)a1;
- (void)preCommit:(const void *)a0 sender:(id)a1;
- (BOOL)update:(void *)a0 forUsages:(unsigned long long)a1 with:(id)a2;
@end