System/Library/Frameworks/GameController.framework
_GCDevicePhysicalInputInitializationContext.h
Download _GCDevicePhysicalInputInitializationContext.h
@class _GCDevicePhysicalInputBase;
@interface _GCDevicePhysicalInputInitializationContext : NSObject <_GCDevicePhysicalInputViewInitializationContext> {
struct __CFArray { } *_views;
id _viewConfiguration;
id _viewProperties;
id _viewState;
}
@property (readonly) _GCDevicePhysicalInputBase *implementation;
- (id)init;
- (void)dealloc;
- (id)viewDataSource:(id)a0;
- (unsigned long long)view:(id)a0 allocateObjectSlot:(unsigned char)a1 withCopyOfValueFromView:(id)a2 slot:(unsigned long long)a3;
- (unsigned long long)view:(id)a0 allocatePrimitiveSlot:(unsigned char)a1 withCopyOfValueFromView:(id)a2 slot:(unsigned long long)a3;
- (unsigned long long)view:(id)a0 makeReferenceToView:(id)a1;
@end