System/Library/Frameworks/GameController.framework
_GCHapticSyntheticCommand.h
Download _GCHapticSyntheticCommand.h
@class _GCHapticParameterCurve, _GCHapticTokenAndParams;
@interface _GCHapticSyntheticCommand : NSObject {
unsigned short _type;
double _time;
unsigned long long _channelOrSeqID;
unsigned long long _identifier;
}
@property (readonly, nonatomic) unsigned short type;
@property (readonly, nonatomic) double time;
@property (readonly, nonatomic) unsigned long long channelID;
@property (readonly, nonatomic) unsigned long long sequenceID;
@property (readonly, nonatomic) unsigned long long eventID;
@property (readonly, nonatomic) unsigned long long paramID;
@property (readonly, nonatomic) unsigned long long serverID;
@property (readonly, nonatomic) unsigned short command;
@property (readonly, nonatomic) float value;
@property (readonly, nonatomic) _GCHapticParameterCurve *parameterCurve;
@property (readonly, nonatomic) _GCHapticTokenAndParams *tokenAndParams;
- (id)description;
- (void).cxx_destruct;
- (void)cancel;
- (id)initWithHapticCommand:(const void *)a0;
- (void)preprocessCommand:(const void *)a0;
@end