System/Library/Frameworks/GameController.framework
_GCSyntheticDevice.h
@class NSString;
@protocol NSCopying, NSSecureCoding, NSObject;
@interface _GCSyntheticDevice : NSObject {
unsigned int _serviceIdentity;
NSString *_identifier;
id<NSCopying, NSObject, NSSecureCoding> _controllerIdentifier;
NSString *_persistentIdentifier;
}
+ (id)devicePropertiesWithDescription:(id)a0;
- (id)init;
- (unsigned long long)hash;
- (void)dealloc;
- (id)description;
- (void).cxx_destruct;
- (id)debugDescription;
- (BOOL)isEqual:(id)a0;
@end