System/Library/Frameworks/GameplayKit.framework
GKARC4RandomSource.h
@class NSData;
@interface GKARC4RandomSource : GKRandomSource {
struct Arc4State { unsigned int x0; unsigned int x1; char *x2; } *_state;
NSData *_seed;
}
@property (copy, nonatomic) NSData *seed;
+ (BOOL)supportsSecureCoding;
- (id)init;
- (void)dealloc;
- (void)encodeWithCoder:(id)a0;
- (void).cxx_destruct;
- (id)initWithSeed:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (unsigned long long)nextIntWithUpperBound:(unsigned long long)a0;
- (long long)nextInt;
- (void)dropValuesWithCount:(unsigned long long)a0;
- (unsigned long long)nextBits:(int)a0;
- (BOOL)nextBool;
- (float)nextUniform;
@end