System/Library/Frameworks/GameplayKit.framework
GKQuadtreeNode.h
@interface GKQuadtreeNode : NSObject {
void *_cQuadTreeNode;
}
@property (readonly, nonatomic) struct GKQuad { void /* unknown type, empty encoding */ quadMin; void /* unknown type, empty encoding */ quadMax; } quad;
- (void /* unknown type, empty encoding */)max;
- (void /* unknown type, empty encoding */)min;
- (void *)cQuadTreeNode;
- (void)setCQuadTreeNode:(void *)a0;
@end