System/Library/Frameworks/GameplayKit.framework
GKState.h
@class GKStateMachine;
@interface GKState : NSObject {
GKStateMachine *_stateMachine;
}
@property (readonly, weak, nonatomic) GKStateMachine *stateMachine;
+ (id)state;
- (id)init;
- (void).cxx_destruct;
- (void)didEnterWithPreviousState:(id)a0;
- (void)willExitWithNextState:(id)a0;
- (void)updateWithDeltaTime:(double)a0;
- (void)_setStateMachine:(id)a0;
- (BOOL)isValidNextState:(Class)a0;
@end