System/Library/Frameworks/GameplayKit.framework
GKStateMachine.h
@class GKState, NSDictionary;
@interface GKStateMachine : NSObject {
NSDictionary *_states;
}
@property (readonly, nonatomic) GKState *currentState;
+ (id)stateMachineWithStates:(id)a0;
- (id)init;
- (BOOL)enterState:(Class)a0;
- (void).cxx_destruct;
- (void)updateWithDeltaTime:(double)a0;
- (BOOL)canEnterState:(Class)a0;
- (id)stateForClass:(Class)a0;
- (id)_instanceData;
- (id)initWithStates:(id)a0;
- (id)_dotStringInstanceData;
- (void)forceEnterState:(Class)a0;
@end