System/Library/Frameworks/Metal.framework
MTLRenderPipelineReflection.h
Download MTLRenderPipelineReflection.h
@class NSArray;
@interface MTLRenderPipelineReflection : NSObject
@property (readonly) NSArray *vertexBindings;
@property (readonly) NSArray *fragmentBindings;
@property (readonly) NSArray *tileBindings;
@property (readonly) NSArray *objectBindings;
@property (readonly) NSArray *meshBindings;
@property (readonly) NSArray *vertexArguments;
@property (readonly) NSArray *fragmentArguments;
@property (readonly) NSArray *tileArguments;
+ (id)allocWithZone:(struct _NSZone { } *)a0;
+ (id)alloc;
@end