System/Library/Frameworks/Metal.framework
_MTLSamplerState.h
@class NSString;
@protocol MTLDevice;
@interface _MTLSamplerState : NSObject <MTLSamplerStateSPI>
@property (readonly) id<MTLDevice> device;
@property (readonly) unsigned long long uniqueIdentifier;
@property (readonly, nonatomic) unsigned long long pixelFormat;
@property (readonly, nonatomic) unsigned long long resourceIndex;
@property (readonly, nonatomic) unsigned long long gpuAddress;
@property (readonly) unsigned long long gpuHandle;
@property (readonly) NSString *label;
@property (readonly) struct MTLResourceID { unsigned long long x0; } gpuResourceID;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@end