System/Library/Frameworks/MetalPerformanceShadersGraph.framework
MPSGraphRandomUniformOp.h
Download MPSGraphRandomUniformOp.h
@interface MPSGraphRandomUniformOp : MPSGraphOperation {
unsigned int _dataType;
float _maximum;
float _minimum;
unsigned long long _minInteger;
unsigned long long _maxInteger;
}
- (id)initWithGraph:(id)a0 inputTensors:(id)a1 controlDependencies:(id)a2 descriptor:(id)a3 name:(id)a4;
- (void *)makeMLIROpWithBuilder:(void *)a0 symbolTable:(void *)a1 inputValues:(void *)a2 opInitialization:(BOOL)a3 name:(id)a4;
- (id)partialDerivativeForInputTensor:(id)a0 incomingGradient:(id)a1 inputIndex:(unsigned long long)a2 name:(id)a3;
@end