System/Library/Frameworks/ModelIO.framework
MDLTextureSampler.h
@class MDLTransform, MDLTexture, MDLTextureFilter;
@interface MDLTextureSampler : NSObject
@property (nonatomic) unsigned long long mappingChannel;
@property (nonatomic) long long textureComponents;
@property (retain, nonatomic) MDLTexture *texture;
@property (retain, nonatomic) MDLTextureFilter *hardwareFilter;
@property (retain, nonatomic) MDLTransform *transform;
- (id)init;
- (void).cxx_destruct;
@end