System/Library/Frameworks/ModelIO.framework

MDLVolumeGrid.h

Download MDLVolumeGrid.h

  1. NSObject
@interface MDLVolumeGrid : NSObject {
    struct unique_ptr<ModelIO::SCNOctree, std::default_delete<ModelIO::SCNOctree>> { struct __compressed_pair<ModelIO::SCNOctree *, std::default_delete<ModelIO::SCNOctree>> { struct SCNOctree *__value_; } __ptr_; } _octree;
}

- (id).cxx_construct;
- (void).cxx_destruct;
- (id)initWithAsset:(id)a0 divisions:(int)a1;
- (id)initWithAsset:(id)a0 divisions:(int)a1 interiorWidth:(float)a2 exteriorWidth:(float)a3 patchRadius:(float)a4;
- (id)initWithObject:(id)a0 divisions:(int)a1;
- (id)meshWithStyle:(unsigned long long)a0;
- (unsigned long long *)trianglesIntersectingRayWithOrigin:(id)a0 direction:(SEL)a1 count:(unsigned long long *)a2;

@end