System/Library/Frameworks/SceneKit.framework
SCNActionRunAction.h
@class NSString, SCNAction;
@interface SCNActionRunAction : SCNAction {
SCNAction *_action;
NSString *_subSpriteKey;
NSString *_actionKey;
BOOL _waitForKeyedAction;
BOOL _runOnSubSprite;
BOOL _fired;
}
+ (id)runAction:(id)a0 onFirstChildWithName:(id)a1;
+ (id)runAction:(id)a0 afterActionWithKey:(id)a1;
- (id)init;
- (void)dealloc;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (BOOL)isCustom;
- (id)reversedAction;
- (void)updateWithTarget:(id)a0 forTime:(double)a1;
- (void)willStartWithTarget:(id)a0 atTime:(double)a1;
@end