System/Library/Frameworks/SceneKit.framework
SCNMTLPassResourceBinding.h
Download SCNMTLPassResourceBinding.h
@interface SCNMTLPassResourceBinding : SCNMTLResourceBinding {
struct { struct __C3DFXPassInput *x0; unsigned int x1; unsigned int x2; } *_inputs;
struct __C3DFXPassInput { } *_samplerInput;
}
@property (nonatomic) long long inputsCount;
@property (nonatomic) long long bufferSize;
- (id)init;
- (void)dealloc;
@end