System/Library/Frameworks/SceneKit.framework
SCNSpriteKitSource.h
@class SKScene;
@interface SCNSpriteKitSource : SCNImageSource
@property (retain, nonatomic) SKScene *scene;
- (BOOL)isOpaque;
- (void)dealloc;
- (id)textureSource;
@end
System/Library/Frameworks/SceneKit.framework
@class SKScene;
@interface SCNSpriteKitSource : SCNImageSource
@property (retain, nonatomic) SKScene *scene;
- (BOOL)isOpaque;
- (void)dealloc;
- (id)textureSource;
@end