System/Library/Frameworks/SpriteKit.framework
SKSequence.h
@class NSArray;
@interface SKSequence : SKAction {
void *_mycaction;
NSArray *_actions;
unsigned long long _animIndex;
}
+ (BOOL)supportsSecureCoding;
+ (id)sequenceWithActions:(id)a0;
- (id)init;
- (void)encodeWithCoder:(id)a0;
- (void).cxx_destruct;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (id)subactions;
- (id)reversedAction;
@end