System/Library/Frameworks/SpriteKit.framework
SKSoundContext.h
@interface SKSoundContext : NSObject {
struct ALCdevice_struct { } *_device;
struct ALCcontext_struct { } *_context;
BOOL _suspended;
}
@property (nonatomic) double gain;
@property (nonatomic) struct CGPoint { double x0; double x1; } listenerPosition;
@property (nonatomic) BOOL suspended;
+ (id)context;
+ (id)currentContext;
- (id)init;
- (void)dealloc;
- (void)makeCurrentContext;
@end