System/Library/PrivateFrameworks/ARKitUI.framework
ARCoachingGlyphRenderer.h
Download ARCoachingGlyphRenderer.h
@class ARCoachingDotsRenderer, NSString, ARCoachingSpringDouble3, ARCoachingStateSpring, ARCoachingBasicSpring, ARCoachingMetalSplineData, ARCoachingDeviceController, ARCoachingQuaternionSpring, NSObject, CAMetalLayer, ARCoachingGlyphState, ARCoachingAnimTime;
@protocol OS_dispatch_queue, MTLDevice, MTLTexture, MTLComputePipelineState, MTLRenderPipelineState;
@interface ARCoachingGlyphRenderer : NSObject <ARCoachingRenderer, ARCoachingGlyphStateDelegate> {
id<MTLDevice> _device;
unsigned long long _pixelFormat;
id<MTLTexture> _msaaTex;
int _sampleCount;
CAMetalLayer *_layer;
float _edgeFactor;
float _insideFactor;
ARCoachingGlyphState *_state;
float _strokeWeight;
ARCoachingAnimTime *_time;
ARCoachingQuaternionSpring *_rotationSpring;
ARCoachingSpringDouble3 *_scaleSpring;
ARCoachingSpringDouble3 *_topPlaneTranslationSpring;
ARCoachingSpringDouble3 *_bottomPlaneTranslationSpring;
ARCoachingStateSpring *_cubeResolveSpring;
ARCoachingStateSpring *_planeResolveSpring;
ARCoachingStateSpring *_verticalResolvingSpring;
ARCoachingStateSpring *_alphaSpring;
ARCoachingBasicSpring *_orientationSpring;
struct { void /* unknown type, empty encoding */ vector; } _rotation;
struct { double angle; void /* unknown type, empty encoding */ axis; } _angularVelocity;
struct { void /* unknown type, empty encoding */ columns[4]; } _R;
struct { void /* unknown type, empty encoding */ columns[4]; } _MVP;
struct { void /* unknown type, empty encoding */ columns[4]; } _mvp_ortho;
struct { void /* unknown type, empty encoding */ columns[4]; } _mvp_persp;
ARCoachingMetalSplineData *_splineData;
ARCoachingDeviceController *_deviceController;
ARCoachingDeviceController *_parallaxDeviceController;
struct CGSize { double width; double height; } _lastDrawableSize;
BOOL _dirty_tesselation_factors;
NSObject<OS_dispatch_queue> *_queue;
}
@property (retain, nonatomic) ARCoachingDotsRenderer *dotsRenderer;
@property (retain, nonatomic) id<MTLComputePipelineState> computePipelineState;
@property (retain, nonatomic) id<MTLRenderPipelineState> postTessellationPipelineState;
@property (nonatomic) float rotationAngleY;
@property (nonatomic) float a_vel;
@property (readonly, nonatomic) double currentAnimationTime;
@property (readonly, nonatomic) ARCoachingGlyphState *state;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
- (void)resetData;
- (void).cxx_destruct;
- (void)prepareWithCompletionHandler:(id /* block */)a0;
- (void)resizeIfNeeded:(id)a0;
- (void)bottomPlaneTranslationTargetChanged;
- (void)computeRotation:(double)a0;
- (void)computeTesselationFactorsForCommandBuffer:(id)a0;
- (void)drawWithTimeDelta:(double)a0 drawable:(id)a1 commandBuffer:(id)a2;
- (void)generateTexturesWithSize:(struct CGSize { double x0; double x1; })a0;
- (id)initWithLayer:(id)a0 device:(id)a1 pixelFormat:(unsigned long long)a2 sampleCount:(int)a3 deviceMaskImage:(id)a4;
- (void)quaternionTargetChanged;
- (void)renderPostTessellationInDrawable:(id)a0 withCommandBuffer:(id)a1;
- (void)resetAnimationTime:(double)a0;
- (void)resetSprings;
- (void)restartAnimation;
- (void)scaleTargetChanged;
- (void)setOrientationAngle:(float)a0;
- (void)snapStateChanged;
- (void)stepSprings:(double)a0;
- (void)topPlaneTranslationTargetChanged;
- (void)updateAngularVelocity;
@end