System/Library/PrivateFrameworks/AltruisticBodyPoseKit.framework
GPUImageUndistortion.h
Download GPUImageUndistortion.h
@protocol MTLDevice, MTLLibrary, MTLTexture, MTLCommandQueue, MTLComputePipelineState;
@interface GPUImageUndistortion : NSObject {
id<MTLDevice> _device;
id<MTLCommandQueue> _commandQueue;
id<MTLComputePipelineState> _pipelineState;
id<MTLComputePipelineState> _lutGenerationPipelineState;
id<MTLTexture> _lut;
struct { void /* unknown type, empty encoding */ columns[3]; } _fisheyeIntrinsics;
void /* unknown type, empty encoding */ _fisheyeRadialCoefficients;
struct { void /* unknown type, empty encoding */ columns[3]; } _rectilinearIntrinsics;
id<MTLLibrary> _library;
}
- (id)init;
- (void).cxx_destruct;
- (void)undistortFisheyeImage:(SEL)a0 withFisheyeIntrinsics:(struct __CVBuffer { } *)a1 withFisheyeRadialCoefficients:(struct { void /* unknown type, empty encoding */ x0[3]; })a2 toRectilinearImage:(struct __CVBuffer **)a3 withRectilinearIntrinsics:(struct { void /* unknown type, empty encoding */ x0[3]; })a4;
@end