System/Library/PrivateFrameworks/AssetViewer.framework
AssetViewer.CameraControlsView.h
Download AssetViewer.CameraControlsView.h
@interface AssetViewer.CameraControlsView : UIView {
void /* unknown type, empty encoding */ cameraController;
void /* unknown type, empty encoding */ entityController;
void /* unknown type, empty encoding */ wantsFastMovement;
void /* unknown type, empty encoding */ upButton;
void /* unknown type, empty encoding */ rightButton;
void /* unknown type, empty encoding */ downButton;
void /* unknown type, empty encoding */ leftButton;
void /* unknown type, empty encoding */ fastMovementButton;
void /* unknown type, empty encoding */ zoomOutButton;
void /* unknown type, empty encoding */ zoomInButton;
void /* unknown type, empty encoding */ menuButton;
}
@property (nonatomic, readonly) struct CGSize { double x0; double x1; } intrinsicContentSize;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (id)initWithCoder:(id)a0;
- (void)buttonPressedWithSender:(id)a0;
@end