System/Library/PrivateFrameworks/AvatarKit.framework
AVTPhysicsController.h
Download AVTPhysicsController.h
@class NSArray, SCNPhysicsWorld;
@protocol AVTPhysicsControllerDelegate;
@interface AVTPhysicsController : NSObject {
SCNPhysicsWorld *_physicsWorld;
NSArray *_physicsRigs;
BOOL _physicsBehaviorsAreInstalledInPhysicsWorld;
unsigned int _frameCount;
BOOL _setupDone;
BOOL _hasPhysicsStateOverride;
}
@property (weak, nonatomic) id<AVTPhysicsControllerDelegate> delegate;
- (void).cxx_destruct;
- (id)physicsState;
- (void)_setupPhysicsChain:(id)a0 physicsRigs:(id)a1;
- (void)_setupCollisionNode:(id)a0;
- (void)addToPhysicsWorld:(id)a0;
- (void)applyForcesWithMultiplier:(double)a0;
- (void)downforcesDidChange;
- (void)installPhysics;
- (void /* unknown type, empty encoding */)offsetFromRestingPositionForNode:(id)a0 inCoordinateSpaceOfNode:(id)a1;
- (void)removeFromPhysicsWorld:(id)a0;
- (void)resetToPhysicsState:(id)a0 assumeRestStateIfNil:(BOOL)a1;
- (void)setupPhysics;
- (void)setupPhysicsIfNeeded;
- (void)updateAtTime:(double)a0 forceMultiplier:(double)a1;
@end