System/Library/PrivateFrameworks/CMCapture.framework
BWBravoPortraitSceneMonitorV2.h
Download BWBravoPortraitSceneMonitorV2.h
@class NSString, NSArray;
@interface BWBravoPortraitSceneMonitorV2 : NSObject <BWPortraitSceneMonitor> {
int _numberOfFramesWithStableFocusThreshold;
BOOL _oneShotFocusScanInProgress;
BOOL _focusLocked;
int _numFramesSinceFocusLocked;
int _numFramesSinceFocusBecameStable;
BOOL _focusHasBeenAttainedAfterStart;
int _numFramesSinceFocusFirstAttainedStability;
BOOL _focusIsStationaryBeyondThreshold;
BOOL _subjectTooCloseMonitoringEnabled;
BOOL _subjectTooCloseMonitoringForcingWideLens;
float _subjectTooCloseFocusDistanceThreshold;
float _subjectTooCloseHysteresis;
BOOL _subjectIsTooClose;
BOOL _subjectTooClosePreviousFrame;
BOOL _subjectTooFarMonitoringEnabled;
float _subjectTooFarFocusDistanceThreshold;
float _subjectTooFarBackgroundShiftSumTooLowThreshold;
BOOL _subjectTooFarDistanceThresholdReached;
float _subjectTooFarDistanceThresholdHysteresis;
BOOL _backgroundShiftSumTooLowThresholdReached;
float _subjectTooFarBackGroundShiftSumIsTooLowHysteresis;
float _jasperDistanceAtFocus;
BOOL _subjectIsTooFarDigitalFlash;
BOOL _subjectIsTooFarForStageDigitalFlash;
float _subjectTooFarDigitalFlashThreshold;
float _stageTooFarDigitalFlashThreshold;
float _sceneTooDarkGainThresholdHard;
float _jasperDistanceAtFocusSmoothingFactor;
BOOL _subjectIsTooFar;
BOOL _subjectIsTooFarForStage;
BOOL _subjectIsTooFarForStageNoFaces;
BOOL _deliveryOfShiftsHasStarted;
float _backgroundShiftSumSmoothed;
float _backgroundShiftSumSmoothingTrend;
float _backgroundShiftSumSmoothingFactor;
float _backgroundShiftSumSmoothingTrendUpdateFactor;
float _invalidShiftRatioSmoothed;
float _invalidShiftRatioSmoothingFactor;
BOOL _sceneTooDarkMonitoringEnabled;
float _sceneTooDarkGainThreshold;
float _sceneTooDarkAEAverageAETargetFractionThreshold;
float _sceneTooDarkAEAverageAETargetFractionThresholdHysteresisLag;
BOOL _sceneIsTooDark;
BOOL _stageFaceMonitoringEnabled;
int _stageFaceNumberOfFramesSinceLastFace;
BOOL _stageFaceHasBeenSeen;
int _stageFaceNumberOfFramesSinceLastFaceThreshold;
NSArray *_stageMostRecentFaces;
BOOL _stageTooFarMonitoringEnabled;
float _stageTooFarFocusDistanceThreshold;
BOOL _stageTooFarDistanceThresholdReached;
float _stageTooFarDistanceThresholdHysteresis;
BOOL _stageBackgroundShiftSumTooLowThresholdReached;
float _stageTooFarBackgroundShiftSumTooLowThreshold;
float _stageTooFarBackGroundShiftSumIsTooLowHysteresis;
BOOL _stageTooFarBackgroundShiftSumNoFacesIsTooLow;
float _stageTooFarBackgroundShiftSumNoFacesThreshold;
int _lastSDOFEffectStatus;
}
@property (nonatomic) BOOL portraitSceneMonitoringRequiresStageThresholds;
@property (readonly, nonatomic) float focusDistanceToMaxAllowedFocusDistanceRatio;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
+ (void)initialize;
- (void)dealloc;
- (void)focusScanDidComplete;
- (id)initWithTuningParameters:(id)a0 attachDebugFrameStatistics:(BOOL)a1;
- (BOOL)resolveSDOFStatusWithSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 frameStatisticsByPortType:(id)a1 sceneFlags:(unsigned long long)a2 flashOrTorchWillBeActive:(BOOL)a3 digitalFlashWillFire:(BOOL)a4 thermalPressureLevel:(int)a5 peakPowerPressureLevel:(int)a6 effectStatus:(int *)a7 stagePreviewStatus:(int *)a8;
- (void)setAutoFocusInProgress:(BOOL)a0 focusLocked:(BOOL)a1 oneShotFocusScanInProgress:(BOOL)a2;
- (void)setSDOFBackgroundShiftSum:(float)a0 invalidShiftRatio:(float)a1 closeCanonicalDisparityAverage:(float)a2 faceCanonicalDisparityAverages:(id)a3 erodedForegroundRatio:(float)a4 foregroundRatio:(float)a5 occluded:(BOOL)a6 faces:(id)a7;
@end