System/Library/PrivateFrameworks/ClockKitUI.framework
CLKUIMetalResourcePool.h
Download CLKUIMetalResourcePool.h
@class NSMutableArray, NSObject;
@protocol OS_dispatch_queue;
@interface CLKUIMetalResourcePool : NSObject {
NSObject<OS_dispatch_queue> *_buffersQueue;
NSMutableArray *_resourcePool;
unsigned long long _expectedCountPerFrame;
id /* block */ _creationBlock;
}
+ (id)bufferPoolWithLength:(unsigned long long)a0 andOptions:(unsigned long long)a1 expectedCountPerFrame:(unsigned long long)a2;
+ (id)texturePoolWithDescriptor:(id)a0 expectedCountPerFrame:(unsigned long long)a1;
- (void).cxx_destruct;
- (id)dequeueReusableResource;
- (id)dequeueReusableResourceForUseOnCommandBuffer:(id)a0;
- (id)initWithCreationBlock:(id /* block */)a0 expectedCountPerFrame:(unsigned long long)a1;
- (void)returnReusableResource:(id)a0;
@end