System/Library/PrivateFrameworks/FMFindingUI.framework
FMFindingUI.FMR1HapticsController.h
Download FMFindingUI.FMR1HapticsController.h
@class NSString;
@interface FMFindingUI.FMR1HapticsController : NSObject {
void /* unknown type, empty encoding */ hapticCapability;
void /* unknown type, empty encoding */ hapticEngine;
void /* unknown type, empty encoding */ hapticDisplayLink;
void /* unknown type, empty encoding */ lastRenderTime;
void /* unknown type, empty encoding */ tapHapticLastPlayTimestamp;
void /* unknown type, empty encoding */ tapHapticNextPlayDelay;
void /* unknown type, empty encoding */ tapHapticPlaybackPeriod;
void /* unknown type, empty encoding */ tapHapticContext;
void /* unknown type, empty encoding */ singleTapSelectedHapticPattern;
void /* unknown type, empty encoding */ singleTapSelectedHapticPatternIntensity;
void /* unknown type, empty encoding */ singleTap1HapticPattern;
void /* unknown type, empty encoding */ singleTap2HapticPattern;
void /* unknown type, empty encoding */ singleTap3HapticPattern;
void /* unknown type, empty encoding */ singleTap4HapticPattern;
void /* unknown type, empty encoding */ singleTap5HapticPattern;
void /* unknown type, empty encoding */ connectedHapticPattern;
void /* unknown type, empty encoding */ buildHapticPattern;
void /* unknown type, empty encoding */ scatterHapticPattern;
void /* unknown type, empty encoding */ aheadHapticPattern;
void /* unknown type, empty encoding */ aheadOffHapticPattern;
void /* unknown type, empty encoding */ armsReachHapticPattern;
void /* unknown type, empty encoding */ armsReachOffHapticPattern;
void /* unknown type, empty encoding */ preNearbyHapticPattern;
void /* unknown type, empty encoding */ nearbyHapticPattern;
void /* unknown type, empty encoding */ levelIncreaseHapticPattern;
void /* unknown type, empty encoding */ levelDecreaseHapticPattern;
void /* unknown type, empty encoding */ farNearHapticPattern;
void /* unknown type, empty encoding */ farHapticPattern;
void /* unknown type, empty encoding */ pulseViewPattern;
void /* unknown type, empty encoding */ nearbyHapticLastPlayTimestamp;
void /* unknown type, empty encoding */ continuousHapticPattern;
void /* unknown type, empty encoding */ continuousHapticPlayer;
void /* unknown type, empty encoding */ continuousHapticFactor;
void /* unknown type, empty encoding */ continuousHapticRampingFactorSpring;
void /* unknown type, empty encoding */ playBuildHapticWorkItem;
void /* unknown type, empty encoding */ playScatterHapticWorkItem;
void /* unknown type, empty encoding */ setup;
void /* unknown type, empty encoding */ hapticsMayBePlaying;
void /* unknown type, empty encoding */ startContinuousHapticWorkItem;
void /* unknown type, empty encoding */ restartContinuousHapticWorkItem;
void /* unknown type, empty encoding */ enablePlayingAheadHaptic;
void /* unknown type, empty encoding */ isPlayingContinuousHapticPattern;
void /* unknown type, empty encoding */ playArmsReachHapticWorkItem;
void /* unknown type, empty encoding */ playNearbyHapticWorkItem;
void /* unknown type, empty encoding */ hasPlayedArmsReachHaptic;
void /* unknown type, empty encoding */ continuousHapticFactorLogCounter;
void /* unknown type, empty encoding */ lastLoggedContinuousHapticFactor;
void /* unknown type, empty encoding */ playedHapticPatternHandler;
}
@property (nonatomic, readonly) NSString *description;
- (id)init;
- (void)dealloc;
- (void).cxx_destruct;
- (void)hapticDisplayLinkUpdateWithDisplaylink:(id)a0;
@end