System/Library/PrivateFrameworks/GPUToolsTransport.framework
GTReplayShaderDebugMesh.h
Download GTReplayShaderDebugMesh.h
@interface GTReplayShaderDebugMesh : GTReplayShaderDebugRequest <NSSecureCoding>
@property (class, readonly) BOOL supportsSecureCoding;
@property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } minThreadPositionInGrid;
@property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } maxThreadPositionInGrid;
@property (nonatomic) struct GTPoint3D { unsigned long long x; unsigned long long y; unsigned long long z; } objectThreadgroupPositionInGrid;
@property (nonatomic) unsigned int amplificationID;
- (void)encodeWithCoder:(id)a0;
- (id)initWithCoder:(id)a0;
@end