System/Library/PrivateFrameworks/GameCenterUI.framework
GameCenterUI.AccessPointWindow.h
Download GameCenterUI.AccessPointWindow.h
@interface GameCenterUI.AccessPointWindow : UIWindow {
void /* unknown type, empty encoding */ accessPoint;
void /* unknown type, empty encoding */ parent;
void /* unknown type, empty encoding */ observations;
void /* unknown type, empty encoding */ sinks;
void /* unknown type, empty encoding */ rootView;
void /* unknown type, empty encoding */ layoutView;
void /* unknown type, empty encoding */ hostingView;
void /* unknown type, empty encoding */ leadingConstraint;
void /* unknown type, empty encoding */ trailingConstraint;
void /* unknown type, empty encoding */ topConstraint;
void /* unknown type, empty encoding */ bottomConstraint;
void /* unknown type, empty encoding */ verticalOffset;
void /* unknown type, empty encoding */ horizontalOffset;
}
- (id)initWithWindowScene:(id)a0;
- (void)dealloc;
- (BOOL)_canAffectStatusBarAppearance;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1;
- (id)initWithContentRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (id)initWithCoder:(id)a0;
@end