System/Library/PrivateFrameworks/GameCenterUI.framework
GameCenterUI.ArtworkView.h
Download GameCenterUI.ArtworkView.h
@class UIColor;
@interface GameCenterUI.ArtworkView : GameCenterUI.RoundedCornerView {
void /* unknown type, empty encoding */ imageView;
void /* unknown type, empty encoding */ shadowView;
void /* unknown type, empty encoding */ shadow;
void /* unknown type, empty encoding */ isStyleInvalid;
void /* unknown type, empty encoding */ style;
void /* unknown type, empty encoding */ internalBackgroundColor;
void /* unknown type, empty encoding */ imageSize;
void /* unknown type, empty encoding */ isCornerRadiusInvalid;
void /* unknown type, empty encoding */ artworkTintColor;
}
@property (nonatomic, retain) UIColor *backgroundColor;
@property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } frame;
@property (nonatomic) BOOL accessibilityIgnoresInvertColors;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (void)layoutSubviews;
- (id)initWithCoder:(id)a0;
@end