System/Library/PrivateFrameworks/GameCenterUI.framework
GameCenterUI.GKMultiplayerAddSlotCollectionViewCell.h
Download GameCenterUI.GKMultiplayerAddSlotCollectionViewCell.h
@class NSString, UIButton;
@interface GameCenterUI.GKMultiplayerAddSlotCollectionViewCell : UICollectionViewCell {
void /* unknown type, empty encoding */ contentBackgroundView;
void /* unknown type, empty encoding */ vibrancyHost;
void /* unknown type, empty encoding */ addSlotButton;
void /* unknown type, empty encoding */ focusGuide;
void /* unknown type, empty encoding */ addSlotActionHandler;
}
@property (class, nonatomic, readonly) NSString *reuseIdentifier;
@property (nonatomic, copy) id /* block */ addSlotActionHandler;
@property (nonatomic) void /* unknown type, empty encoding */ maximumAdditionalPlayers;
@property (nonatomic, readonly) UIButton *accessibilityAddSlotButton;
- (void)traitCollectionDidChange:(id)a0;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (void)layoutSubviews;
- (id)initWithCoder:(id)a0;
- (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0;
- (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1;
@end