System/Library/PrivateFrameworks/GameCenterUI.framework
GameCenterUI.RoundedTitledButton.h
Download GameCenterUI.RoundedTitledButton.h
- NSObject
- >
- UIResponder
- >
- UIView
- >
- UIControl
- >
- UIButton
- >
- GKFocusableButton
- >
- GameCenterUI.DynamicTypeButton
@interface GameCenterUI.RoundedTitledButton : GameCenterUI.DynamicTypeButton {
void /* unknown type, empty encoding */ height;
void /* unknown type, empty encoding */ usesCapsuleRounding;
void /* unknown type, empty encoding */ tapHandler;
void /* unknown type, empty encoding */ visualEffectView;
}
@property (nonatomic) double _cornerRadius;
@property (nonatomic) BOOL enabled;
- (void)didTapButton:(id)a0;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void)_setCornerRadius:(double)a0;
- (BOOL)isEnabled;
- (void).cxx_destruct;
- (void)layoutSubviews;
- (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0;
- (struct JUMeasurements { double x0; double x1; double x2; double x3; })measurementsWithFitting:(struct CGSize { double x0; double x1; })a0 in:(id)a1;
@end