System/Library/PrivateFrameworks/GameControllerFoundation.framework
GCDevicePhysicalInputSymbolDescription.h
Download GCDevicePhysicalInputSymbolDescription.h
@class NSString;
@interface GCDevicePhysicalInputSymbolDescription : NSObject <NSCopying, NSSecureCoding>
@property (class, readonly) BOOL supportsSecureCoding;
@property (readonly) NSString *sfSymbolsName;
+ (id)symbolWithSFSymbolsName:(id)a0;
- (id)init;
- (unsigned long long)hash;
- (id)redactedDescription;
- (void)encodeWithCoder:(id)a0;
- (id)description;
- (void).cxx_destruct;
- (BOOL)isEqual:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (id)initWithSFSymbolsName:(id)a0;
@end