System/Library/PrivateFrameworks/GameControllerFoundation.framework
GCGenericDeviceInputEventDriverModel.h
Download GCGenericDeviceInputEventDriverModel.h
@class NSSet;
@interface GCGenericDeviceInputEventDriverModel : NSObject <NSCopying, NSSecureCoding>
@property (class, readonly) BOOL supportsSecureCoding;
@property (readonly, copy) NSSet *gamepadEventFields;
+ (id)description;
+ (id)modelWithDictionaryRepresentation:(id)a0 error:(out id *)a1;
- (id)init;
- (unsigned long long)hash;
- (void)encodeWithCoder:(id)a0;
- (void).cxx_destruct;
- (id)debugDescription;
- (BOOL)isEqual:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
@end