System/Library/PrivateFrameworks/GameControllerFoundation.framework
_GCConfigurationBundleLocator.h
Download _GCConfigurationBundleLocator.h
@class NSString, NSArray, NSObject;
@protocol OS_os_log, OS_dispatch_workloop, OS_dispatch_source, OS_dispatch_queue, GCConfigurationBundleSource;
@interface _GCConfigurationBundleLocator : NSObject {
NSObject<OS_os_log> *_log;
NSObject<OS_dispatch_workloop> *_workloop;
NSObject<OS_dispatch_queue> *_queue;
NSArray *_mergedBundles;
NSObject<OS_dispatch_source> *_filesystemChangedEventSource;
id<GCConfigurationBundleSource> _filesystemSource;
NSArray *_filesystemBundles;
NSObject<OS_dispatch_source> *_assetsChangedEventSource;
id<GCConfigurationBundleSource> _assetSource;
NSArray *_assetBundles;
}
@property (readonly) NSString *configurationType;
- (id)init;
- (void)dealloc;
- (void).cxx_destruct;
- (void)_assetDidChange:(id)a0;
- (void)_filesystemDidChange:(id)a0;
- (id)fetchBundles;
- (id)initWithConfigurationType:(id)a0 provider:(id)a1;
@end