System/Library/PrivateFrameworks/GameControllerFoundation.framework
_GCDeviceOnDiskDB.h
@class NSArray;
@interface _GCDeviceOnDiskDB : NSObject {
NSArray *_bundles;
}
@property (readonly, copy) NSArray *configurationBundles;
- (id)init;
- (void).cxx_destruct;
- (id)initWithBundles:(id)a0;
- (id)bestModelMatchingDevice:(id)a0;
@end