System/Library/PrivateFrameworks/GameControllerFoundation.framework
_GCGenericDeviceManager.h
Download _GCGenericDeviceManager.h
@class NSString, NSMutableDictionary, NSMutableSet, NSObject;
@protocol _GCPhysicalDeviceRegistry, NSSecureCoding, NSCopying, NSObject, OS_dispatch_queue;
@interface _GCGenericDeviceManager : NSObject <_GCPhysicalDeviceManager> {
NSObject<OS_dispatch_queue> *_queue;
struct IONotificationPort { } *_ioNotificationPort;
NSObject<OS_dispatch_queue> *_ioNotificationQueue;
unsigned int _ioHIDDeviceIterator;
NSMutableSet *_claimedServices;
NSMutableDictionary *_pendingDevices;
NSMutableDictionary *_physicalDevices;
}
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property (weak) id<_GCPhysicalDeviceRegistry> deviceRegistry;
@property (readonly) id<NSObject, NSCopying, NSSecureCoding> identifier;
- (id)init;
- (void)dealloc;
- (void)claimHIDService:(id)a0;
- (id)matchHIDService:(id)a0;
- (void)relinquishHIDService:(id)a0;
- (id)serviceFor:(id)a0 client:(id)a1;
- (void).cxx_destruct;
- (void)_onqueue_registerDefaultConfigurationForDevice:(id)a0;
- (BOOL)acceptFilterConnection:(id)a0 forHIDService:(id)a1;
- (BOOL)acceptDriverConnection:(id)a0 forHIDService:(id)a1;
- (void)_onioqueue_setupHIDMatching;
@end