System/Library/PrivateFrameworks/GameControllerFoundation.framework
_GCGenericPhysicalDevicePending.h
Download _GCGenericPhysicalDevicePending.h
@class NSObject, GCPromise, _GCHIDServiceInfo, _GCGenericDeviceManager, GCFuture;
@protocol OS_dispatch_queue, _GCDeviceDriverConnection;
@interface _GCGenericPhysicalDevicePending : NSObject <GCGenericDeviceDriverConfigurationServiceClientInterface> {
NSObject<OS_dispatch_queue> *_queue;
GCPromise *_devicePromise;
id<_GCDeviceDriverConnection> _filterConnection;
id<_GCDeviceDriverConnection> _driverConnection;
}
@property (readonly) GCFuture *device;
@property (readonly) _GCHIDServiceInfo *serviceInfo;
@property (readonly) _GCGenericDeviceManager *manager;
@property (retain) id<_GCDeviceDriverConnection> driverConnection;
@property (retain) id<_GCDeviceDriverConnection> filterConnection;
- (id)init;
- (void)dealloc;
- (void).cxx_destruct;
- (id)_onqueue_createDeviceWithModel:(id)a0 service:(id)a1;
- (id)initWithHIDService:(id)a0 manager:(id)a1;
- (void)setDriverConnection:(id)a0 invalidatingPrevious:(BOOL)a1;
- (void)setFilterConnection:(id)a0 invalidatingPrevious:(BOOL)a1;
@end