System/Library/PrivateFrameworks/GameKitServices.framework
GKAsyncSocketInternal.h
Download GKAsyncSocketInternal.h
@class NSMutableData, NSString, NSObject;
@protocol OS_dispatch_queue, OS_dispatch_source;
@interface GKAsyncSocketInternal : GKAsyncSocket {
NSObject<OS_dispatch_source> *_receiveSource;
NSObject<OS_dispatch_source> *_sendSource;
BOOL _sendSourceSuspended;
BOOL _invalidated;
int _connectionSocket;
NSMutableData *_dataToSend;
id /* block */ _receiveDataHandler;
id /* block */ _connectedHandler;
NSObject<OS_dispatch_queue> *_syncQueue;
NSString *_socketName;
}
@property (retain, nonatomic) NSObject<OS_dispatch_queue> *targetQueue;
- (id)init;
- (void)dealloc;
- (void)invalidate;
- (void)sendData;
- (void)setReceiveDataHandler:(id /* block */)a0;
- (void)sendData:(id)a0 withCompletionHandler:(id /* block */)a1;
- (id /* block */)connectedHandler;
- (id /* block */)receiveDataHandler;
- (void)setConnectedHandler:(id /* block */)a0;
- (void)closeConnectionNow;
- (void)receiveData;
- (void)setSocketName:(id)a0;
- (BOOL)setupSourcesWithSocket:(int)a0 receiveEventHandler:(id /* block */)a1 sendEventHandler:(id /* block */)a2;
- (id)socketName;
- (void)tcpAttachSocketDescriptor:(int)a0;
- (void)tcpConnectSockAddr:(const struct sockaddr { unsigned char x0; unsigned char x1; char x2[14]; } *)a0 port:(unsigned short)a1;
@end