System/Library/PrivateFrameworks/HDRProcessing.framework
ForwardDmShader.h
@class NSString;
@protocol MTLComputePipelineState;
@interface ForwardDmShader : NSObject {
NSString *_computeKernelName;
id<MTLComputePipelineState> _computePipeline;
}
- (void).cxx_destruct;
- (id)getComputePipeLineStateForDevice:(id)a0 Library:(id)a1;
- (id)getComputePipeLineStateForDevice:(id)a0 Library:(id)a1 Constants:(BOOL *)a2 ConstantNumber:(unsigned int)a3;
- (id)initShaderWithName:(id)a0;
@end