System/Library/PrivateFrameworks/HDRProcessing.framework
ResamplerTextures.h
@protocol MTLTexture;
@interface ResamplerTextures : NSObject
@property (retain) id<MTLTexture> inputTexture;
@property (retain) id<MTLTexture> inputTexureUV;
@property (retain) id<MTLTexture> tempTextureY;
@property (retain) id<MTLTexture> tempTextureUV;
@property (retain) id<MTLTexture> outputTextureY;
@property (retain) id<MTLTexture> outputTextureUV;
- (void).cxx_destruct;
@end