System/Library/PrivateFrameworks/MapsUI.framework
MUSizeLayout.h
@class MUSizeLayoutInternal;
@protocol MULayoutItem;
@interface MUSizeLayout : MUConstraintLayout {
MUSizeLayoutInternal *_internal;
}
@property (class, readonly, nonatomic) double useIntrinsicContentSize;
@property (weak, nonatomic) id<MULayoutItem> item;
@property (nonatomic) struct CGSize { double x0; double x1; } size;
@property (nonatomic) float priority;
- (id)initWithItem:(id)a0 size:(struct CGSize { double x0; double x1; })a1 priority:(float)a2;
- (id)initWithItem:(id)a0 size:(struct CGSize { double x0; double x1; })a1;
- (void).cxx_destruct;
@end