System/Library/PrivateFrameworks/ProVideo.framework
TDreamDistortionFX.h
@interface TDreamDistortionFX : TDreamProgramWrapper {
int centerUniform;
int modeUniform;
float adjustUniform;
}
@property (nonatomic) int mode;
@property (nonatomic) float fine;
@property (nonatomic) struct CGPoint { double x; double y; } center;
- (id)init;
- (void)setUniforms;
@end